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The quest for wide outlines: optimized GPU silhouettes
(
medium.com/bgolus
)
3 points
by
fanf2
4 months ago
|
past
The Quest for Wide Outlines
(
medium.com/bgolus
)
2 points
by
panic
on Nov 3, 2020
|
past
The Quest for Wide Outlines: An Exploration of GPU Silhouette Rendering
(
medium.com/bgolus
)
4 points
by
homarp
on July 20, 2020
|
past
The Quest for Wide Outlines
(
medium.com/bgolus
)
2 points
by
NaNtales
on July 19, 2020
|
past
Progressing in Circles
(
medium.com/bgolus
)
1 point
by
ibobev
on June 1, 2020
|
past
Generating Perfect Normal Maps for Unity (and Other Programs)
(
medium.com/bgolus
)
1 point
by
mariuz
on Feb 4, 2020
|
past
Sharper Mipmapping Using Shader Based Supersampling
(
medium.com/bgolus
)
2 points
by
forrestthewoods
on Aug 10, 2019
|
past
Normal Mapping for a Triplanar Shader
(
medium.com/bgolus
)
33 points
by
cpdt
on Sept 18, 2017
|
past
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