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The quest for wide outlines: optimized GPU silhouettes (medium.com/bgolus)
3 points by fanf2 4 months ago | past
The Quest for Wide Outlines (medium.com/bgolus)
2 points by panic on Nov 3, 2020 | past
The Quest for Wide Outlines: An Exploration of GPU Silhouette Rendering (medium.com/bgolus)
4 points by homarp on July 20, 2020 | past
The Quest for Wide Outlines (medium.com/bgolus)
2 points by NaNtales on July 19, 2020 | past
Progressing in Circles (medium.com/bgolus)
1 point by ibobev on June 1, 2020 | past
Generating Perfect Normal Maps for Unity (and Other Programs) (medium.com/bgolus)
1 point by mariuz on Feb 4, 2020 | past
Sharper Mipmapping Using Shader Based Supersampling (medium.com/bgolus)
2 points by forrestthewoods on Aug 10, 2019 | past
Normal Mapping for a Triplanar Shader (medium.com/bgolus)
33 points by cpdt on Sept 18, 2017 | past

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