Umm...why? Consider the alternate approach. What if I listed 10 Sr Software Eng roles. What would job seekers do? If you said 'apply to all of them', you'd be right. In general, the same recruiter will be responsible for all applications for the same role (e.g. all sr software engineers). There is no benefit to anyone in having the same resume in there 10 times.
I was under the impression a large % of jobs posted on jobs sites are done simply for compliance reasons and because HR has some "bullshit jobs" parts to it and the companies will usually simply hire from within the company itself.
It would be genuinely shocking to me if someone came up with evidence that the majority of jobs on job sites were made by companies that actually intended to hire the best candidate that applied through that site!
Surely you should be looking for evidence of the opposite. Why would a company create a job listing if they aren’t hiring? You are supposing there’s a global conspiracy to create fake job listings.
Every company I’ve worked at, from startups to big tech have had job listings open when they want to hire someone. Sometimes a job post will stay open for months or even years, not because it is fake but because finding the right candidate is far more important than finding a candidate.
I empathize with the frustrating experience of seeing job listings that you’re qualified for and not being hired, and certainly a lot of companies half-ass their hiring and do not review every applicant, but fake job listings make very little sense. When they do occur, it’s for obscure reasons, not because that is standard operating procedure.
The whoishiring thread here on HN regularly sees candidates accuse regularly posting companies of not actually hiring, even though there’s ample evidence these companies are hiring.
Re: the original claim about job posts being created when the company already has an internal candidate, there are very few organizations where that is necessary. A private company rarely has an obligation to consider outside candidates, it is mostly seen in government recruitment and for visa reasons. Job sites charge lots of money to list, a company wouldn’t waste money advertising a job they don’t intend to hire for.
Did you read the Clarify Capital article? The definition of “ghost job” does not support the point you’re trying to make. The definition of “ghost job” in that article is so broad it includes pretty much every job post. A job post being open for 30 days does not make it a “ghost job” by any reasonable definition. The Congress publication includes no evidence or conclusion and even notes that the issue of ghost jobs is disputed. Did you just google ghost jobs and copy the first 2 links without reading them?
I rcently joined a hiring process for a role. I think a majority of the jobs will NOT be filled in 30 days, given how the process and coordination works.
n of 1 and all, but most jobs I've gotten that were worth getting were from personal reference. To the extent that applying through job sites seems like a real waste of time unless I'm really desperate.
And to reflect that, the jobs I've gotten were the ones you'd only accept if you were really desperate.
How do you get the salt to make the brine? You'd need to evaporate the water from the brine which means you either need very large evaporation pools or lots of energy to boil the water (and money to maintain the immense amount of scale you create).
They used an even easier method than what's described in the other comments: the salt comes from the initial construction of the SPR caverns.
When they first built the SPR, they filled it with water to wash away any easily-dissolvable salt features as well as any impurities inside the cavern. The result of filling the cavern and letting it sit for a while is saturated brine: eventually all the salt that can be dissolved is dissolved. Then they pumped that brine to aboveground brine ponds.
Those brine ponds contain exactly the amount of salt water needed to completely fill the cavern with saturated brine. So future drawdowns just use the same water that has already been saturated. Some of the water will evaporate on the surface, leaving behind salt crystals at the edges of the brine pond, but the crucial thing to remember is the quantity of salt in the newly created brine pond is equal to the amount of salt needed to generate enough saturated brine to completely fill the cavern. Because that's where it came from in the first place. So if you need to replenish it with more water, you just pump in fresh water, it dissolves the extra salt in the brine pond, filter out any surface guck, and then pump it back into the cabin.
Periodically you might want to add a little extra salt if say the cavern expands or wind erosion carries salt away from the dry brine pond bed. But this quantity is much less, it's the delta in cavern size, not the full initial size of the cavern.
Agreed, considering that sor.say future wars will be around (drinking) water it seems reasonable to at least link some cost to the brine or the water required.
Other than the 17G LM and associate features I won't use and will attempt at least to ignore, looks like a boring release with some good bug fixes including cosmetic. So, alright.
I'm happy to have gotten the max SSD when I got this thing, and I'm already juggling external drives (mostly for large media projects). I guess business as usual.
Looking forward to the photo samples with the variable aperture. If it's something you can manually set (with the Camera app or third party), that would be neat. The miniaturization of this mechanical piece is really quite wild.
While it is a cool technical advance to see, its use case is probably niche. One of the biggest things people say about photography is lighting. In general, if you can get more photons onto your imaging plane, you will have a better picture. This is why phone cameras, despite advertising 100s of MPs, still fall short. For the same field of view and capture conditions, fewer photons are collected because phone sensor sizes are much smaller. This is a physical limitation that cannot be overcome.
Now given that they already have a lower photon budget, you now want to add aperture control, which when stopped down physically reduces the amount of light from the scene that reaches the sensor. Thus you need to compensate for these lost photons somehow, so gain will probably have to increase quite a bit, but then you get noisier, grainier photos. This then leads to the suspicion that you will need some sort of AI denoising or computational processing to recover some of that lost image quality. Though of course you can comp in other way such as exposure time (they can make big wins here with their stabilization) and tons of lighting.
Also a phone already starts with very deep depth of field because again smaller sensor size thus smaller focal length etc. Most images at their lower f stop is already in focus. So the ability to reduce aperture or simulate shallow DOF is trying to give users more of the creative control that larger sensor cameras naturally have (need to manipulate because of their larger sensor size) and doesn't make much sense to me.
The iPhone 18 Pro main camera is f/1.48, which is half a stop wider than the f/1.78 main camera on the 17 Pro. An f/1.48 fixed aperture would probably not be ideal (less depth of field, more revealing of lens aberrations) so there is a real light gathering advantage to the variable aperture.
>Also a phone already starts with very deep depth of field
Fairly deep. You can easily see background blur on a modern iPhone camera if you focus on something close. The very fact that the cameras all have variable focus shows that depth of field isn't as deep as all that. The extra depth of field from a narrower aperture could certainly be useful in some cases, such as landscapes. Here's a question for your favorite LLM:
"If I am shooting an iPhone 17 Pro main camera, what aperture would I theoretically need to get perfect focus from 1.5 meters to infinity, assuming a CoC suitable for a 12MP shot?"
Answer: about f3.2 if you manage to focus at the optimum hyperfocal distance.
>which when stopped down physically reduces the amount of light from the scene that reaches the sensor
As you say, this is only the case if you can't increase the exposure time to compensate. In daylight you will often have plenty of latitude to do so, even without image stabilization. Typical daylight shutter speeds at f/1.78 can be around 1/1000 at base ISO, so there is plenty of room to increase exposure time by 2-3 stops in those conditions.
>Also a phone already starts with very deep depth of field because again smaller sensor size thus smaller focal length etc. Most images at their lower f stop is already in focus. So the ability to reduce aperture or simulate shallow DOF is trying to give users more of the creative control that larger sensor cameras naturally have (need to manipulate because of their larger sensor size) and doesn't make much sense to me.
Totally agreed. I wonder if it will make 180-degree shutter angle video easier to achieve. The only way to achieve this on current iPhones during the day is using a pretty strong ND filter.
What compact camera would you recommend to get to take pictures that look noticeably better than iPhone’s? I mean without running around with a bag of lenses.
I'm not confused that's just a red flag not to work for your company.
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