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(Disclaimer, I’m the founder of chess67.com)

There is a very tangible benefit to people playing in chess that has nothing to do with the game itself. One example is for kids - I think kids playing chess (particularly over the board) learn quite a lot from the game. For example, etiquette (being respectful to your opponent), patience, logic, etc… but one of the best things they learn is how to lose. In chess you lose a lot. Asymptotically vast majority of players will lose approximately 50% of their games. Learning how to lose (respectfully), learn from your mistakes, then overcome them is really great process to learn. Doing this in real life rather than over the screen is also completely different.

Combine that with the game being fun and the social aspects (meeting new people, making friends)… chess very much transfers to real life in my view


> For example, etiquette (being respectful to your opponent), patience, logic, etc… but one of the best things they learn is how to lose.

That's valid for pretty much every kids sports/games though


So a lot of games/sports kids could cry out - "that is not fair". There is an element of luck in most board games.

Chess is the first board game you can introduce to your kid that has no element of luck whatsoever. It could be brutal. I have seen 7-9 year olds coming out crying after a game in a tournament. But it also may be requires very good parenting to handle all the emotional distress. Chess also is obviously accessible.

It is an emotional rollercoaster to engage kids in Chess tbh. We are ready to sometimes throw the towel every other week. :-)


i used to play poker casually, and the part that I found most interesting and most useful was not the reading other peoples' body language / tells or the probability calculations, but rather the practicing of regulating my own emotions

poker is different game-- more in tune with applied game theory but also, as you said, self-regulation and psychological introspection.

> (Disclaimer, I’m the founder of chess67.com)

You're so evil lol.


Created Feb or March this year it looks like lol.

LOL. So here is the truth: I named it because my oldest son was really into the “67” meme. I was trying to come up with a domain name, everything decent seemed taken, and chess67.com was available.

I figured it would just be a temporary name until I came up with something better.

Then it stuck. I will say it has been easy for my customers to remember the name!


I'm sorry, the founder of chess what dot com?

LMAO

I am too simple, could you pls share why that's funny...

GP's username chess' out

How much data is loaded here?

I wonder how this would do with Thinky.gg games (Pathology or Sokopath). Are you familiar with the site? There's a group of engineers working on various types of solvers in the thinky.gg discord too.


I don't think that's a fair comparison. Regulatory teams exist to make sure companies comply with actual laws and regulations. There's a relatively objective standard they're enforcing.

Big tech has the same thing in its legal and compliance teams, and those teams absolutely can kill projects. That's pretty different from an amorphous "ethics" committee deciding what is or isn't ethical based on much more subjective criteria.


100M investment from Coursera? Isn't Andrew Ng a cofounder and still chairman?


Chess67.com - Website for real life OTB chess clubs, events and tournaments.


When is it rolling out? Currently on ChatGPT Pro but not seeing it yet?


Would be cool if these could animate/interpolate to their next position


they do?



Fun but should have difficulty levels!


Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...


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