As legaly binding as all the data the license and ToS of which they ignored when scrapping - before trying to sell it back with an eternal subscription to their plagiarism machine ?
Yeah, that is exactly my issue with the game - they crammed so many mechanics into the game, but all of them are incredibly shallow & even unfinished.
The RNG space is part of the problem - planets and biomes kinda start to repeat after while and it is not really important any more on which weird planet or station you are.
It is actually interesting how many games with much smaller RNG generated world maps work just fine because you don't travel so much like in NMS & kinda learn to know the landscape and also shape it yourself or with your friends. Like you know there is a lake next to you base and that deserted town, then there is that forested mountain where you got ambushed by zombies once & built a secondary mining base later, etc.
In NMS you land on a random planet, build a base on it and - like, what is it good for, if there are millions of similar planets & coop multiplayer is almost non-existent.
This definitely come from the same category as F-16 potentially releasing hydrazine when it crashes, as it is used to power its auxiliary power unit in an emergency:
First you usually go "WTF, why would they do that ?" but on a second look it usually makes perfect sense & is quite an elegant, if unorthodox engineering solution.
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