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Brave started off incredibly sketchy and with terrible reputation, for example https://news.ycombinator.com/item?id=18734999

I haven't ever considered it since and I assume many others are in the same boat.


> Brave started off incredibly sketchy

Chrome has stayed incredibly sketchy from the beginning, when Google gained marketshare by sneaking Chrome into the installer for other products that people intentionally downloaded.

Then Chrome did things like "accidentally" uploading your entire browsing history to Google servers when you signed into Gmail.

Now they have declared war on ad blockers, despite the government warning that ad networks are too big a malware vector to ignore.


That's a different kind of sketchy than whatever crypto ad replacement stuff that Brave was accused of doing.


All they did was add their own affiliate link to crypto links that didn't have them. You didn't get tracked from it, and you didn't lose out on anything.

Still sketchy because of the lack of consent, but people act like Brave personally stole money from them.

The other "sketchy crypto stuff" is one of the few actually workable alternatives to funding websites with ads on webpages. Again, Brave took in no money (BAT) that you as an admin / creator would have otherwise had, and they keep it in escrow, they don't claim it.

The only other sketchy thing I can remember is pre-installing a deactivated VPN so that people could pay, push a button and it'd work immediately. Plenty of companies do hacks like that for the sake of UX. Dropbox used to hack macOS its Accessibility permission so people wouldn't have to dive into settings to toggle certain things.

The irony is that Firefox has had their own scandals like surreptitiously installing a hidden ad extension that would advertise for Mr. Robot, but somehow Firefox stans have erased that kerfuffle from their collective memory.


> The irony is that Firefox has had their own scandals like surreptitiously installing a hidden ad extension that would advertise for Mr. Robot, but somehow Firefox stans have erased that kerfuffle from their collective memory.

That isn't what it did.


The only difference is that Google is still doing new sketchy things with Chrome today, two decades later.


The stuff brave actually did was pretty mild.


Its only mild if you are already a well boiled frog.


I've never used brave or any browser that did similar things, so I don't think I'm a boiled frog.


This was back in 2020 and they pardoned for it, it's time to give Brave another chance!


Same here. I don't care how they responded to the backlash, the fact that it happened in the first place was enough for me.


Brave is my default browser for non-sensitive tasks; e.g. most web browsing, GitHub, news, etc. The built-in ad-blocker & tracker blocker alone is worth it. Use chrome for testing. Stock Firefox for anything sensitive.


are you saying aluminum smelters are going to convert to ai datacenters?


Imagine if they did and then redirected the heat from those data centers to warm their greenhouses and then to warm homes.

honestly really surprised they haven't gone full ham on AI data centers.


> Does this look normal to have locked videos behind a paywall then have it public and free elsewhere?

Yes, this is very normal on youtube with both patreon and nebula.


Well that's the first time I encounter this. I have been using Patreon for years and typically a creator who locks content even often mention "Please do not share outside". It's also often hosted on YouTube but usually unlisted.

Can you please give me an example of locked content that is openly shared outside? I guess I don't understand the monetization in that situation so I'd appreciate if you could help me get what they are doing here.


The pattern I often see is a Patreon release a week before the public release.


I was pretty disappointed with how Factorio reworked how fluids worked in the expansion. The old system had its quirks and the new system is obviously more performant, but it throws realism out the window which is a bummer.


I don't miss it. I also found Satisfactory's old fluid system (with concepts like sloshing) wildly unintuitive. I'll go so far as to say that accurate fluid dynamics is detrimental to any game that's not about beavers and water table management.


That's the second time I heard the beaver game come up here... Guess I really ought to try it!


It’s rather neat, and recently hit 1.0.

That game, Timberborn, shares some design elements with roller coaster tycoon.

A block based 3d world they can be modified by the player.

Units walking around on player defined paths, with their mood influenced by pretty bushes.

But there are no obvious performance considerations like in the article.


The old system was nonfunctional and any base that used lots of fluids (like modded ones, or new space age ones) were constantly running up against nonsensical mechanics.


One of the main issues with Kerbal Space Program is instability caused by floating point numbers. I know Starcraft 2 was built upon integers.


Floating point issues are less a problem of performance here but one of precision. Particularly being a space game, the coordinates can be massive resulting in the precision deteriorating enough to cause issues.


When is waymo going to be available in the north east?


Hard to predict.

Waymo is trialing in several northeast cities. Search for "waymo trial boston" or "waymo trial nyc".

But beyond the technical issues, there are also political issues. Search for "new york bans waymo".


architects i know say "i designed that", "i worked on that", "i specified that" or "i chose that", they don't say "i built that"


Very annoying UX, I found it felt like it was breaking continuity and making the ideas on each page disjointed.


I would imagine a trajectory similar to AlphaGo, it starts out trying to replicate humans and then at a certain point pivots to entirely self-play. I think the main hurdle with llms, is that there isn't a strong reward target to go after. It seems like the current target is to simply replicate humans, but to go beyond that they will need a different target.


I agree in general, but defining an appropriate target seems intractable at the moment. Perhaps it is something the AIs will have to define for themselves.

I think real intelligences are working with myriad such targets, but an adversarial environment seems essential for developing intelligence along this axis.

I do think if there's a path to AGI from current efforts it will be through game play, but that could just be the impressionable kid who watched Wargames in the 80s speaking through me.


bevy?


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