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People are saying that you can buy movies online, but I think they're missing the key point of putting lots of movies on massive discounts and promoting the movies that are currently discounted. Like sure you can buy basically any movie on Amazon or Apple's store or wherever, but I know that wherever I go, it's going to cost $4 to rent a movie, except every once in a while when it's on sale and I get it for $3, and buying it is going to be some higher amount that is almost certainly not worth it. When steam has sales, I might browse and buy quite a few games that I'm not gonna play right away. Or I buy things in bundles because it just seems like such a good deal. If movies were usually $10 to buy, but the Amazon store had a very visible section of movies that were $5 or less, but for a limited time, I'd be way more likely to buy multiple movies that I'm not intending to watch right now.

I just opened the Apple TV app on my phone and "$4.99 Essential Movies" is listed prominently just under the top charts and new releases. I'm not trying to be rude, but this whole thread has people just speculating on stuff with limited self-awareness. The reason you aren't building a big film library is probably because you aren't that passionate about films, it isn't because no one is providing you a list of cheap movies. It's all there already, you just had to open the app.

You might be right. I think the other thing is that there are a ton of free things for me to watch on various streaming platforms.

>I think the other thing is that there are a ton of free things for me to watch on various streaming platforms.

Yes, I think it's just people today have more options for entertainment. There are lots of people in this thread trying to rationalize their declining interest in movies as the failing of someone else with "there's no Steam for movies", "they don't make good original movies anymore", or "they don't hire talented people anymore" but that stuff is all happening and has been for a while. People just found other stuff to do with their time so they aren't seeking movies out as much anymore, but it's all out there if you put in a little effort to find it.


Games industry has an oversupply problem that is the root cause of flash sales. I thought about mentioning that in my answer.

It seems like they know I have an iPhone with dark mode enabled, that I speak English, and that I'm in the USA (but wrong city wrong state). I am kinda unimpressed, I'm pretty sure they can get a lot more info than that.


There is actually one tool I've dealt with that works nicely with hand-crafted SVG's: https://boxy-svg.com/


In most real-world use of the term, a paradox isn't something that's impossible, it's just something that intuitively seems wrong when you first think about it.

"I got a Prius so now I am spending more money on gas" sounds ridiculous, but it would be an instance of this paradox.


There's plenty of non-critical code that I would trust non-technical people with good AI tooling to touch. As long as their access is segregated from the actual critical stuff. But let them write marketing pages or help and documentation pages. Let them write internal reporting code or build tools to use themselves.


I ran content and educational pages for Kraken a few years ago. This was just as AI was getting useful. I was told by the head of security, the guy who coded all the original software, not to use any outside AI tools to proofread or edit. Then, a few months in, the CEO, Jesse Powell, asked why we were so slow in producing content - we had to edit it all by hand, as you do. We explained the security issues and he said "Who cares, just use it."

So on one hand they are the most secure business on the Internet and on the other hand YOLO!


> As long as their access is segregated from the actual critical stuff.

Do fintech customers share your ideals as to what is "critical stuff" and what isn't? How much of this business could _plausibly_ be "non critical?"


Internal tools and help/marketing pages aren't generally considered production code.


What world do you live in internal tooling isn’t production code?

Internal tools keep the lights on and allow customer facing code to function!

Operational tooling also isn’t a sexy thing, but it’s vital for any company to function.


I mean, this is semantics. Production is not the same thing as "important", but to me production code means customer facing. Internal tooling isn't production.


You and I wouldn't because we're engineers. An executive with ulterior motives would want to call it production for "Marketing"


> I realized my predilection for verbosity was actually a symptom of my own insecurity, emotionalism, and indecisiveness.

Ok, Mr. Milchick.


Milchik's problem was that he worshipped--quite literally--the company. I do this for my own gain. I started getting much more of what I wanted out of work and other formal relationships (my kids' teachers, my doctors, etc) when I got honest with how I was communicating and how I was being perceived and changed my habits to suit.


I've been thinking of just using sandpaper stuck to a block of wood, though I imagine that might be slower.

Heck, a little part of me is tempted to try the smallest radius round-over router bit I have in a trim router, but the odds of that going horribly wrong are just way too high.


I have thought about filing/sanding my MacBook forever and getting a case to solve the problem never even occurred to me. I feel a little silly now because it does seem obvious, but also to me just filing it down sounds like less work than picking out a case.


I've been meaning to do this forever and think this game me the push I've needed to do it tonight when I get home. Probably not as rounded as OP, but it's reassuring to know I could go that rounded and it wouldn't fall apart.


The first sentence of this page says it:

> Sycamore is a next gen Rust *web* UI library powered by fine-grained reactivity.


That’s because I’ve changed it since posting this!


How does that mean that shouldn't have a demo available?


There are a lot of demos! Check out the examples/ folder on GitHub.


Folders on Github is not a demo.

This is why open source doesn't gain traction.

"Hey can i see a cool demo of your stuff"

"No, FU, here is some code in a folder somewhere. F'n normals can't even compile. doh."


If you actually read the README.md file, the first few lines say that there are hosted versions available that you can view directly in your browser. I also mentioned this in another comment. I don't know what else you want...


This wasn't necessarily aimed at this project.

I just see a lot of open source projects fail on the basic "get the message out".

And, I actually would like to use a Rust / Wasm UI.

That's what was frustrating. I'm looking for this. And still, had to wade through site to find some slick demo showing the merits of the speed and responsiveness. You want some snappy demos to show zip. It says 'reactivity', so I was expecting some super fast demo.


This?

Sure. Ok. Now, put those links on the main page with a big bold "Examples Here". Is it that hard. Why make potential users wade through 5 clicks to get to an example, and then see if they are interested enough to persue further.

If you want users, put in bold, splashy, easy to get to.

It isn't that hard.

Viewing on examples.sycamore.dev All the examples are hosted under examples.sycamore.dev/<example_name> with <example_name> being the name of the example you want to view. For instance, the todomvc example is hosted on examples.sycamore.dev/todomvc.


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