I actually just finished reading "Making 8-Bit Arcade Games in C" in its entirety.
It definitely has a target audience:
Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax of assembler. And most importantly it is for people who want to gain an understanding of the internal hardware of some vintage arcade machines.
I was surprised to learn that Robotron doesn't use sprites.
It definitely has a target audience: Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax of assembler. And most importantly it is for people who want to gain an understanding of the internal hardware of some vintage arcade machines.
I was surprised to learn that Robotron doesn't use sprites.