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I actually just finished reading "Making 8-Bit Arcade Games in C" in its entirety.

It definitely has a target audience: Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax of assembler. And most importantly it is for people who want to gain an understanding of the internal hardware of some vintage arcade machines.

I was surprised to learn that Robotron doesn't use sprites.



I suppose I am surprised as well — but surprised too if it had. I mean, that would be a lot of sprites.

I could ask you how it was done but perhaps I should just look into it myself. Thanks.


I suppose the real clue as to the sprites is that when two objects overlap and one moves away, it briefly leaves a black spot on the other object.




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