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Quick look at Autodesk's website lists Maya as costing $1,500 per year. Depending on what your commissions cost, that might not be trivial -- especially since you can't build up to that. You can't do 5 small commissions over the course of two months, you need that money up-front.

Plus, you're betting on your commission rate being steady. If your commission rate drops off with Blender, no big deal. If it drops off with Maya, you have to make a decision now about whether it's worth it to renew your subscription, or whether you should drop Maya and start over learning a brand new program.

If you value your time at $20 an hour, you could spend 75 additional hours learning to get good at Blender instead of Maya, and you would still break even. And then every year after that for the rest of your career you'd get to save $1500. Take that extra money and put it into buying a better desktop computer, or into upgrading your GPU, or into getting a good drawing tablet, or into buying professional textures, all of which will probably have a much bigger impact on your productivity than Maya will.



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