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I'm glad you got something from the numbers in that article because I didn't. Something about 1% of the registered users coming in the last 24 hours? And a million out of 600,000 being such-and-such.

Is there some place other than that puff piece to get real MineCraft numbers from?



My rough calculation is that Minecraft goes for 15 Euros, so if he's registering 30k people/day, that's 450k/day in revenue. That's a lot. Maybe it could be double that if people who are pirating the game didn't have that option. But my point is, 450k/day or 900k/day? I'd be happy with either.

EDIT: Sorry, 30k/day is registered and 30% purchased, so it's actually 9k/day roughly. That's still 135k/day or 270k/day. Still, two numbers I'd be fine with.


Minecraft won an award (multiple awards?) at the Indie Games Festival Awards at the Game Developers Conference yesterday. That would explain the sales.

It beat out other indie games, which of course wouldn't get as high a sales boost. So yes, Minecraft is an example of a very rare case.


Sales haven't changed since winning the award, it has been a steady 10k/day for months now.


the numbers are directy from the creator of minecraft:

http://www.minecraft.net/stats.jsp




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