I have a pretty high tolerance for motion sickness in VR. However, if I play something like No Man's Sky for one hour, in the normal locomotion mode, my mouth will start to water, which for me is a prelude to nausea, so I have to stop. That's goes for other games too, even if the blank the peripheral vision(although that helps).
I can play for 10 hours straight (and I have) if I use the teleportation mechanism.
I'll get nauseous in Subnautica.
A few people have tried Beat Saber, they all seem to have been ok.
Planes, cars, spaceships don't bother me. My wife threw the headset away in Elite Dangerous when the ship banked. But I feel perfectly fine. Shouldn't that make me nauseous too? After all, things are moving and the vestibular system is not registering anything.
Maybe that's because we are used to cars? And could it be that the nausea can be "trained" away?
As I understand it, cockpit movement is not as bad because your brain doesn't think your body is moving when it isn't. It thinks the vehicle you are in is moving and is ok with that.
I have a pretty high tolerance for motion sickness in VR. However, if I play something like No Man's Sky for one hour, in the normal locomotion mode, my mouth will start to water, which for me is a prelude to nausea, so I have to stop. That's goes for other games too, even if the blank the peripheral vision(although that helps).
I can play for 10 hours straight (and I have) if I use the teleportation mechanism.
I'll get nauseous in Subnautica.
A few people have tried Beat Saber, they all seem to have been ok.
Planes, cars, spaceships don't bother me. My wife threw the headset away in Elite Dangerous when the ship banked. But I feel perfectly fine. Shouldn't that make me nauseous too? After all, things are moving and the vestibular system is not registering anything.
Maybe that's because we are used to cars? And could it be that the nausea can be "trained" away?