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I'm not a game developer, but I am assuming that if you iterate on gameplay too long you have less time/money to develop high fidelity art.

Assumptions:

* Lower poly models and lower res textures can be produced faster

* Gameplay starts unbalanced/poorly paced/with a mix of good and bad mechanics and is then improved iteratively

* Hiring more artists costs money which results in hiring less devlopers/designers (or vice-versa)

* Art and gameplay do not compete for staff time (artists vs designers/developers) however due to an almost-critical path they do compete for completion time.



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