I'm always super skeptical of these types of things, of course I've been into 3D graphics as a programmer and an artist for a quarter century now so I have some domain specific brain rot for sure.
That being said, I believe in conservation of complexity in these highly technical tasks. Complexity cannot be removed, only moved around. 3DCG is an incredibly deep field that necessitates 1000 button apps for good reason.
Not to say you can't get cool stuff done in a toy metaball modeller, but it's also not an alternative to blender in the exact same way that you can make glorious paintings in mspaint and it's still not a substitute for Photoshop.
That being said, I believe in conservation of complexity in these highly technical tasks. Complexity cannot be removed, only moved around. 3DCG is an incredibly deep field that necessitates 1000 button apps for good reason.
Not to say you can't get cool stuff done in a toy metaball modeller, but it's also not an alternative to blender in the exact same way that you can make glorious paintings in mspaint and it's still not a substitute for Photoshop.