Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I'm using WebGL for game development right now (and am somewhat looking forward to WebGPU) -- I'm not saying everything needs to be in the DOM. Just most things. It shouldn't really be the default for application frameworks to target Canvas (and multiple frameworks do treat it like the default rendering target). Like I said:

> There are a few places where this doesn't make sense, but if we're honest most application state even for native apps really ought to be represented in the form of an interactive document.

An RTS may be an exception to that because for most RTS games you can't sit down and describe what's going on in the game in a clear way using a pure-text tree or interactive document. But "exception" is the important word there. Most web apps aren't games, most web apps shouldn't be laying out complicated 2D/3D graphical scenes.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: