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https://www.youtube.com/watch?v=e5wAn-4e5hQ

This video shows a good demo of it with Halo on Steam.



Thanks for the link. As they say in the video though, latency issues depend on the game's implementation. From [1]: "If the game does like a read-wait-read-wait pattern, then it's bottlenecked by the latency... and that can become a problem."

Halo presumably has a solid streaming foundation, so it's a good fit for the service.

[1] https://www.youtube.com/watch?v=e5wAn-4e5hQ&t=591s


You could just push files to the client in advanced of request based on basic statistics.


"Server Side Prediction: Via servers are constantly learning from repeat access patterns of players. This let's us make high quality predictions for what content you'll need, before you need it."


Nice




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