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> Hacking on a wasm component model and wasi based plugin system these days.

Same here! Can you share what you're working on? I'm (slowly) making a 3D CAD modeling API, so you write Rust code to define a model, and compile it to WASM so it can hot-reload and let you iterate faster.

https://github.com/bschwind/opencascade-rs/tree/main/crates/...



shape.faces().farthest(Direction::PosZ)

nice. is this original from openscad (if that even is your inspiration)?


OpenSCAD is of course the OG for code-based CAD, but this particular syntax came about from converting CadQuery-esque queries into Rust iterators with a bit more type-safety instead of something stringly-typed.

Here's a snippet from a CadQuery example:

    # 3a. The top-most Z face is selected using the >Z selector.
    # 3b. The lower-left vertex of the faces is selected with the <XY selector.
    result = result.faces(">Z").vertices("<XY")
Right now it just does a naive linear search but at some point I'd like to extend it to use more of OpenCascade's underlying geometric acceleration structures (which I assume exist), and add more and more iterator adapters.




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