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Does this mean Valve's Source Filmmaker can incorporate some of this stuff now, so anyone can make Pixar-quality movies in the future?


This release relates to subdivision surfaces, which provides a way of modelling smooth organic surfaces while dealing with an easier to work with lower resolution polygon cage.

http://en.wikipedia.org/wiki/Subdivision_surface

This library is mostly of interest to users of Renderman who need to match the Renderman subd implementation so they can create tools which position geometry on a subd rendered in Renderman.


Pixar-quality movies

This is purely subjective and opinion, but it's hard to qualify something as Pixar-quality based on looks alone. Supplemental to the aesthetics and animation of a Pixar movie are the stories, characters, themes and tones woven into the aesthetics.

Just my opinion, though.


True, but their aesthetics have always been on the current edge of 3D technology IMO, and it shows


Pixar's technology is remarkable in that it's usually ahead of the curve, but it's not beyond the capability of other studios.

Rango was done by ILM and demonstrates what they can do when trying to out-do their quasi-sibling company.


This is fully on my want list. The only thing that would make me happier than this, is if I could feed all the comics I love into the VALVE/PIXAR machine, and cartoons would come out the other side.


There is so much more to it then this, but one can dream :)




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