Reposting a comment, since this threads seems to have picked up over the old one:
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One reason why consoles from MS and Sony are bad is their obsessive DRM and the notion of turning a general purpose computer into a locked up appliance.
But there is another architectural reason which is generic - consolized games degrade the quality of gaming interfaces by making them overly minimalistic (since consoles don't use keyboards), and even developers who release crossplatform games for PC and consoles often save time by not distinguishing these interfaces, and when you run the game on PC it feels crippled interface wise. So I'd say for gaming in general, consoles are a big disservice.
Consoles drive and constrain game design in several important ways. UI is a big one (how many management sims are playable with a gamepad?), but RAM is probably even more important.
The demand for ever-fancier graphics on aging, static hardware means that every other aspect of a game suffers. Smaller levels, fewer options, simpler AI, etc. This is why the next generation of consoles is going to be such a big deal for anyone who plays major cross-platform games.
For games that require a more complex interface, there's still a thriving PC-only games industry. And now Kickstarter is helping to power it.
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One reason why consoles from MS and Sony are bad is their obsessive DRM and the notion of turning a general purpose computer into a locked up appliance.
But there is another architectural reason which is generic - consolized games degrade the quality of gaming interfaces by making them overly minimalistic (since consoles don't use keyboards), and even developers who release crossplatform games for PC and consoles often save time by not distinguishing these interfaces, and when you run the game on PC it feels crippled interface wise. So I'd say for gaming in general, consoles are a big disservice.
We'll have to see how this will develop.