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Save scumming is so pernicious and ubiquitous that it's driving the growth of an entire genre in response: Roguelikes!


Don't Roguelikes usually enforce restarting the game after death? I thought they didn't allow you to (easily) have multiple saves.


> I thought they didn't allow you to (easily) have multiple saves.

That is the response :-)


Oh, I completely misinterpreted the earlier comment! Sorry!




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