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HL1 uses the GoldSrc engine, which is a heavily-modified version of the Quake engine.

GoldSrc was again heavily modified to become the Source engine, but it does retain direct lineage to Quake.

http://en.wikipedia.org/wiki/Source_%28game_engine%29#Origin...



Oh, that's pretty cool.

Gotta love how well-known brand names like Source originated as internal dev jargon. I've always been fascinated with things like that.




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