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The awesome power of pretending (russelldavies.typepad.com)
26 points by blasdel on Nov 17, 2009 | hide | past | favorite | 3 comments


A note with respect to the portions mentioning gaming: one of the ideas floating around recently in game design is a move away from the term "fun" towards the term "engagement." Why? Because "fun" implies a certain kind of candy-coated, theme-park image. It straight-jackets your views. "Engagement" can apply to all kinds of experiences - serious, practical, romantic, frivolous - so it allows a broader vision for the interactive medium.


Kind of an aside, but: reading this, I found that all the embedded pictures/videos actually made it harder to follow because they broke my concentration on the narrative. A few pictures may improve an article, but there are limits.


The RJDJ iPhone app referenced towards the end of the article is brilliant: http://www.rjdj.me/




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