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That really doesn't bother me. Having used an Xbox One controller regularly, I think it is a fantastic controller, and I like that Oculus didn't feel the need to reinvent the wheel. I am excited about new interfaces other than a traditional controller though.


VR definitely needs a reinvented wheel in this case. Being able to move your head in virtual space but not your hands is clearly suboptimal, and the motion sensors in that generation of controllers are not up to the task.

My take: this a bandaid, so they can get the headset out in Q1, ahead of the proper controllers in Q2. Not what they wanted to do, but Vive forced their hand on timing.


I'm curious as to why you think that freedom of hand motion is essential for VR. Certainly I can think of many VR experiences where it would be useful, but I can think of just as many where having discreet inputs (buttons) would be preferable.

For example, a spaceship piloting game that allows the players head to rotate and look out the windows could very easily be controlled with a traditional gamepad.


I definitely agree with you that the "cockpit" games (racing, space combat, et al.), and things like Lucky's Tale are well served by the current controller, but I don't think it's going serve VR well outside of those niches. Which isn't what you want from the default, bundled controller.

Even just a few years ago most people were thinking that game genre popularity would just map into VR - i.e. Witchers and CoDs would be king. What's becoming more and more apparent is that VR is such a different medium that we need a whole new set game genres and mechanics.

For instance: locomotion with the left controller stick, head movement with the right (which the current controllers are brilliantly adapted for) is such a core controller "idiom" right now, but when applied to VR it's just horrible - a recipe for nausea and disorientation.

If you look at the kinds of experiences that are being developed around Valve's controllers, they're all huge departures from the games we currently play, and the reason is that Valve, as game designers, realized from an early point just how far back to the drawing board we need to go. VR is just too different, with different objectives (immersion), possible modes of interaction, and human weaknesses to address.


Hell, even most driving games. Why would I want to use my hands to work phantom controls rather then get the physical feed back of an xbox controller.

I for one am looking forward to GTA 5 which I'm convinced they added a first person mode to future proof against VR.


There's a whole industry around driving controllers (steering wheels, seats, gearboxes, breaks and pedals).


Because the entire VR experience is a summation of its immersive elements. Immersion in one domain (control, sound, display) can make up for immersive shortcomings in another domain.


I'm curious as to why you think that freedom of hand motion is essential for VR.

It also great increases the chances of hitting something while you're waving you arms around...


Interestingly enough, it looks like it will be wireless, which currently isn't possible with the PC. The Xbox One controller is only wireless for Xbox, the drivers/wireless receiver aren't available for PC. I wonder if they partnered with Microsoft to make it wireless?


A wireless receiver was recently announced for the Xbox One controller. It will be released later this year.

http://majornelson.com/2015/06/09/new-xbox-one-1tb-console-u...


Microsoft announced a wireless adapter for PC a couple of days ago http://www.anandtech.com/show/9358/microsoft-launches-update...


It'll be Windows 10 only (which has a lot of people speculating that Oculus Rift may be Windows 10 only).


> I like that Oculus didn't feel the need to reinvent the wheel

Fair point, but instead of a custom controller you could use any old controller you have lying around. Bundling it just increases the price.


It could have been possible to rebrand or restyle the controller to actually match the headset. It's a bit strange to buy something from them which you could get on a store shelf in Walmart for years. Make it exclusive somehow.




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