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> AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you.

AR is also better suited for games and simulations that have more than a handful of controls. Flight simulation, for example, is next to impossible with an Oculus because it blocks your view of the controllers.

Flying around is fine when you have hands on the stick (or yoke) and throttle. But when you need to operate the landing gear, flaps, lights, radios or navigational instruments, etc you need to find the right button on your controllers or keyboard. That doesn't work with the Oculus.

I'm looking forward to try out the CastAR in the future. It looks like a very nice solution for home cockpit builders.

http://castar.com



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